## Monday, February 8, 2016

### Consecutive capture and Multiplication zones (math games class notes)

The games last week were taken from Acing Math's collection of card games and John Golden's wonderful blog (here's a list of games).

# Consecutive Capture

This game comes from John Golden. The idea is simple, but it is a fun game. We used this in the first grade class. We made some slight changes to his rules.
Materials: pack of playing cards, including jokers, a number line labelled -13 to +13
Players: Two to Four (though seems naturally a 2 person game)
In this games, red cards are negatives, jokers are zero, and black cards are positive. Players are dealt a hand, then take turns putting their cards on the number line. Whenever they form three (or more) in a row, they can collect the cards that form the run. The cards they collect from runs count as points toward winning. At the end of each turn, they draw a card to replenish their hand.
If a point on the number line is already covered by a card, a player can add another card with the same value on top. If that subsequently becomes part of a run, the player collecting the run only takes one card for each value.
Variations: as noted, you can play with different numbers of players. When there are multiple cards on a value, you could allow a run collector to take all of the stacked cards. In John's version, he lets black aces take the value of 1 or 14, up to the decision of the player who adds them to the number line (and red aces -1 or -14).

# Multiplication zones

This is from Acing Math. For 2nd and 3rd grades, We modified the card values from their rules, keeping aces as 1, J = 11, Q = 12 and removed the kings.