#### warm-ups for all

WODB: (1) shapes book (2) wodb.ca

**any:**Traffic lights/inverse tic tac toe/faces game

dots & boxes (maybe with an arithmetic component)

loop-de-loops

####
**Grades 1 and 2**

close to 100 game:

Equipment: A pack of cards with 10 and face cards (J,Q,K) removed.

Procedure:

- Deal out 6 cards to each player- Each player picks 4 cards from the 6 cards they were dealt to form a pair of 2-digit numbers. The goal is to get the sum of the two numbers as close to 100 as possible but cannot exceed 100.

####
**Grades 3 and 4**

Factor finding game (maybe warm-up?)Factors and Multiples game

Contig for 3 and 4 (explanation).

Times tic-tac-toe: review for Grades 3 and 4

Fraction war for grade 4 (smallest card is numerator)

Multiplicaton models: worth making for grades 3-4 for solidifying concepts? Associated games

d 2

card on head game

Pico Fermi Bagel

Magic triangle puzzles

damult dice

**(1) Dice game perudo**

**Equipment**

- multi-player, 2-5

- Everyone gets the same number of 6 sided dice (full game they get 5, I would start with 3)

- Everyone has a cup to shake and conceal their dice

**Basic Play**

- Simultaneously, players shake their cups and turn them over on the ground or a table. They peak in to look at their own dice, but keep them concealed from the other players.

- starting randomly (or from the person who lost a dice in the last round), players make bids, for example: two 3s.

This bid signifies that the player has 2 (or more dice) showing the value 3.

- the next player has two choices:

- call/doubt the previous player's bid: if they do this, all players show their dice. If there are enough to meet the bid, the caller loses a die. If not, then the bidder loses a die.
- raise, either the number of dice or the value or both get increased

**Advanced rules**

- Ones are wild, they count as any number toward the target bid

- If someone drops to their last dice, they start the next round. On that round, only the number of dice can be increased in the bid, not the value. Ones are not wild on this round

- After someone bids, the next player has a third option, to call "exact." If the bid is exactly matched by the dice, then the bidder loses a die and the caller gets an extra one. If the actual dice show either more or less than the bid, the caller loses a die.

**remainder jump**

we played this game before, but we could give them blank boards and let them create. See the last page here: http://ba-cdn.beastacademy.com/store/products/3C/printables/RemainderJump.pdf

another good game:

We should still use the pyramid puzzle sometime:

(1) double digit and double dollar:

We've done something like this, but I think there could be a good variation done trying to make 1000 baht, using 1, 2, 5, 10, 20, 50, and 100 baht units.

(2) biggest rectangle. This could be used as a warm-up. For the older kids, they will probably have seen something like this, but I like the inclusion of perimeters that are even but not divisible by 4 and odd perimeters and the question about "smallest area" (here are 5 questions).

(3) some of these games are promising:

also contig for grades 3 and 4.

ReplyDeletewarm-up or end of class game for grades 3 and 4 (requested specially by J1):

ReplyDeleteCarronade from Beast Academy.

Contig spiral board for grades 3 and 4

ReplyDeleteSome cryptarithm warm-ups for grades 3 and 4:

ReplyDeletetriangle area

smile crazy

Books and learning

Puzzles launch page