Monday, February 8, 2016

Consecutive capture and Multiplication zones (math games class notes)

The games last week were taken from Acing Math's collection of card games and John Golden's wonderful blog (here's a list of games).

Consecutive Capture

This game comes from John Golden. The idea is simple, but it is a fun game. We used this in the first grade class. We made some slight changes to his rules.
Materials: pack of playing cards, including jokers, a number line labelled -13 to +13
Players: Two to Four (though seems naturally a 2 person game)
In this games, red cards are negatives, jokers are zero, and black cards are positive. Players are dealt a hand, then take turns putting their cards on the number line. Whenever they form three (or more) in a row, they can collect the cards that form the run. The cards they collect from runs count as points toward winning. At the end of each turn, they draw a card to replenish their hand.
If a point on the number line is already covered by a card, a player can add another card with the same value on top. If that subsequently becomes part of a run, the player collecting the run only takes one card for each value.
Variations: as noted, you can play with different numbers of players. When there are multiple cards on a value, you could allow a run collector to take all of the stacked cards. In John's version, he lets black aces take the value of 1 or 14, up to the decision of the player who adds them to the number line (and red aces -1 or -14).

Multiplication zones

This is from Acing Math. For 2nd and 3rd grades, We modified the card values from their rules, keeping aces as 1, J = 11, Q = 12 and removed the kings.

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