When: after bath and before bedtime
Where: bedroom
What material did we use: pack of UNO cards
I'm working through the games and activities listed on this page of ideas for J1's school. Tonight, three of us played a version of 21 with the UNO cards. I considered removing the non-numerical cards, but instead made up the following rules:
- everyone is dealt 7 cards at the start, you draw a card every time you play one, so should stay with a 7 card hand
- numerical cards played are all added, up to 21, with the last player able to play collecting the stack
- reverse and skip cards can be played at any time (perhaps I should have restricted it to play on a card of the same color?)
- wild automatically take the stack to 21 if the player can say what value is required
- draw 2 and draw 4 lead the next player to draw extra cards (so it helps an opponent)
Extension discussions
For several reasons, we just played the game and didn't talk a lot about the structure. Here are two areas of discussion we could have pursued:
- Are there strategic plays? Given the numbers available are 0 through 9, how many turns are required before we get to 21? Generally, if you have a choice of two cards, should you play the smaller or larger one?
- Hey, this is a game I just made up. What do you think about the rules? What is fun, what's not? What else could we try?
Conclusions about the game
J1 was generally pretty fast with all of the little calculations required, so it felt like playing a game rather than drilling arithmetic. Based on this test run, I'd say it is a decent game for J1's class, or a similar group of students.
I really liked the rule about wild cards and will use that again when we play next. However, J1 didn't like the treatment of draw 2 and draw 4; he suggested that the player should get to draw the extra cards for them self.
Skip and reverse also seem like duds. As noted above, I may restrict their use to when they can be played on a like color. Another idea is to assign them a numerical value (10 and -5 both appeal to me). Another possibility is that they reset the pile value to 0.
Just play UNO?
On the other hand, playing with the UNO cards made them feel like we should just be playing UNO. We ended up playing two rounds of 21 and then one game of UNO. It has become accepted that J2 will always win UNO when we play as a family. Of course, this isn't likely to be true over time, but tonight was no exception. In fact, his last card was a lucky play: after a string of reds, J1 played a red 5 allowing J2 to drop his last card, a yellow 5!
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ReplyDeleteWhat a creative way to adapt standard UNO cards into a fun addition and mental math game! Turning 21 into a hands-on card activity for kids makes learning number bonds and gap-filling feel completely natural. When relaxing at home after putting together fun educational activities and games for the evening, streaming live sports and family entertainment via xuper tv keeps things simple and entertaining. Thanks for sharing this awesome learning idea!
ReplyDeleteI love how you observed J2’s strategy of adding by 5s to reach 21—it is so insightful to watch how kids naturally process addition and subtraction! Modifying game rules based on their feedback is such a great homeschooling approach. For parents and teachers who like having live shows or sports broadcasts playing on a tablet or phone while prepping lesson plans, having the xuper tv app ready makes streaming on the go super convenient. Great post!
ReplyDeleteAssigning custom values like -5 or pile-resets to the Skip and Reverse cards is a brilliant extension idea! Games that build speed in basic arithmetic without feeling like a boring flashcard drill are always a big win for young learners. Whether unwinding after bedtime activities or catching up on your favorite media broadcasts, downloading the xuper tv apk gives you instant access to live TV channels on your device. Looking forward to reading more activity ideas!
ReplyDeleteThis is such a clever post! It is hilarious how a modified math game almost always transitions right back into a regular game of UNO—and kids always seem to pull off those lucky last-card wins. After spending the evening working through fun math games and bedtime routines with the family, kicking back with super tv for live channels and entertainment is the best way to end the day. Keep these great learning posts coming!
ReplyDelete**Comment 1 (for XuperTVS)**
ReplyDeleteI really like this learning activity. Using UNO cards to teach English is a creative idea that makes lessons more interactive and enjoyable for students. Activities like this help learners practice vocabulary and communication skills in a relaxed environment, making the learning process much more effective. During my free time, I also enjoy exploring entertainment resources such as XuperTV App. Thank you for sharing this practical classroom idea with teachers and learners alike.
**Comment 2 (for YouCineTV)**
ReplyDeleteThis is a wonderful teaching idea. Turning a familiar card game into an English learning activity is both creative and engaging, especially for younger students. Practical classroom activities like this encourage participation and make language practice feel natural instead of stressful. When I'm relaxing after reading educational blogs, I also enjoy checking streaming resources such as YouCine TV App. Thanks for sharing such an inspiring and useful learning activity.